Tag Archives: Chafie Creative

Changing Landscapes: Transmedial Immersedition


Transmedial Immersedition:

3 of 3 Part Article

“There is an increasing amount of interest and attention around the idea of ‘transmedia storytelling’ these days because of our increased awareness of converging and permeable media technology boundaries, but humans have always been transmedia storytellers.” Dr. Pamela Rutledge, PhD, MBA 

According to writer>digital transmedia strategist Jenka Gurfinkel, our lives are actually a series of Transmedial Experiences, and Transmedial Storytelling is just one of the ways we partner with other to share in the ‘tellin’.

From scratching in the dirt with a stick to shielding our e-book screens against the distorting rays of an afternoon sun, humans have been searching for ways with which to record and share the thoughts, events and imaginations in their lives through a media that would draw the listener and reader into the experience with them.

In the beginning our media was limited to cave walls, large rocks and tree bark. But as the wheel of time rolled forward and our imaginations and experience’s changed, we found ourselves chiseling on stone, scribbling on papyrus and pressing ink soaked blocks of wood on to sheets of paper.  Often in an effort to engage as many of the five senses of the reader as possible, these recordings were augmented by beautifully etched pictures, pressed flowers and wax – sealed impressions.

Like oil and chalk, words were used to paint images, recall childhood memories or draw forth the secret longing within the reader’s heart to be that hero, slay that villain or save that damsel in distress.

Through the use of layered media, a reader was invited to go beyond the written word and join the author in a partnership of the mind and senses. For a moment following the last word spoken or the final page turned, the audience was able to feel as though the possibility of living another life was but a word or thought away. The power of storytelling (be it verbal or written) offered even the lowest peasant a chance to be someone other than who they were for however long they could hold onto the imagined experience.

Then suddenly mankind is thrust into the twentieth century where we find ourselves viewing yet another tale or event from a variety of angles, textures and stimuli. What began on the pages of a book moved to the fabric of a theater screen, and from there we were handed tools which allowed us to delve even deeper into the characters we’d just watched through ARG’s like Warcraft,  RPG’s  such as Buffy the Vampire Slayer, and in some cases,  like Neal Stephenson’s multimedia metaver  novel  “The Mongoliad”,  made a partner  in creating alternate story>plot line and endings.

Now instead of voyeuristically imagining ourselves as part of the story from a flat, one dimensional plane of readership, we have been given the opportunity to become engaged in a partnership whereby the tellin’ is a collaboration of transmedial immersion which will bring you and I into a 360˚ storytelling experience.  An alternate reality where it is no long one person’s imagination controlling our own.

Even as recent as eight months ago,  these experiences were still ( in this literary purist’s mind,) gaudy attempts to try and get people like me to leave our celestial peaks of antiquity and come down amongst the rabble rousers of technology. And without an object shiny enough to rouse my curiosity, I remained immune to their best marketing persuasions.

That is until I came across an article in Wired.com about a young first time novelist named Amanda Havard and her visionary concept Immersedition.  The flight out of my mountainous domain was rather faster than I was prepared for and even now I am still applying dressing to my skinned ego and cold compresses to my bruised imagination.

Ms. Havard’s  bio reads like most YA author’s who have grown up living with one foot in flat land and the other in the multi dimensional world of their own imaginations. Writing and telling stories from the time she was a little girl growing up in Dallas Texas, Amanda, like so many who have gone before, followed the natural literary progression from budding elementary school author to Vanderbilt University,  where she received her MA in childhood education.

In an interview with Sally Schoss (freelance writer for  Nashville Arts Magazine), Ms. Havard said that it was while she was on her way to attend a wedding in Tupelo, Mississippi that the idea for her The Survivor’s (a first novel in a five part series) and its immersive transmedial storytelling potential was first conceived.

But in 2008, while pitching to agents  her vision of publishing The Survivor’s in a transmedial format that would retain all the appearance of a book, while still allowing Ms. Havard and other collaborator’s  to produce a story that would offer the reader an immersive 360˚ experience, she told  reporter Angela Watercut  that what those agents basically said was,  ‘That’s a really cool story you have here and it sounds like a really marketable product, if you could just stop talking about all that other stuff, let it go and realize that you’re not going to have that, sit down, shut up and listen to what they tell you, then you’re going to be fine.’

But according to Ana Maria Allessi, vice president and publisher of Harper Media, due to the speed at which Ebook technology is changing, what Amanda Havard encountered was not a surprise. “That kind of reluctance to adapt and adopt new ideas in e-books is unfortunate, but it’s somewhat understandable. Tablet devices evolve at the speed of light compared to the book industry, in which a single title can take well over a year to produce. Heretofore publishers have been dependent on device makers to support any new ideas they want to execute…. One of the biggest hurdles…is creating something that will work across all devices and platforms. Currently, each enhanced e-book her company wants to put out must be altered to adhere to the specs of the Kindle Fire, the Nook Tablet and the iPad. (Nearly all tablets, however, support the stripped-down “.epub” files used in basic e-books.)

Undaunted in her vision, Ms. Havard, along with her father L.C. Havard (a former executive in the health insurance industry) created Chafie Press, a publishing company whose mission is ‘to reinvent storytelling’ by bringing several collaborators under the same roof. By bringing together a full media studio, Chafie Press book publishing, FPR music recording label, Point of Origin Music Publishing as well as a score of other in house videographers and designers, she was able to bring her dream to fruition.

Add Demibooks (who designed the Immersedition app for iPad, iPhone application) and you now have a revolutionary concept for storytelling that combines an undesecrated screen with immerseive watermarks, that when touched,  take the reader to more than 300 pages of history, backstory, character profile as well as ‘written>produced for music>video, fashion, iGoogle maps  and interative real time Twitter and Facebook accounts.

In this transmedial evolving reader’s mind, Amanda Havard and Chafie Creative have given a whole new meaning  to what it is to ‘do the tellin’ and pass on to yet another generation the ability to give greater depth and dimension to the world around us, and the ones we’ve yet to encounter.

If by the simple touch of a finger, the flick of a wrist and the push of imagination we can now extend ourselves beyond the confines of our known world, how much longer will it be before movies like Total Recall, Twilight Zone, Star Trek and Star Wars have become our past and no longer our future?

From the laptop of an uncensored dreamer,

SSpjut

If you’re an emerging author, established one or just like to read interesting content, feel free to share your thoughts on what you think transmedial storytelling is and how you see it affecting you and the future of ‘Doin the Tellin’

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Changing Landscapes: A Multiverse of Transmedial Storytelling


 2 of 3 Part Article

In Transmedial Readership, (the first of a three-part series on Changing Landscapes in the world of publishing), I took a look at the evolutionary progress of the modern-day Ebook from its 1940’s humble (HES) electronic beginnings as a means to record the work of Catholic philosopher>theologian Thomas Aquinas to its use as a way of sharing large amounts of text within the educational community.

In wasn’t until the late 90′s, early 2000′s that we saw this PC monolith of data transfer evolving into an embryonic hand-held device which would eventually morph into a AI that responds to voice recognition and allows its user to down load @4GSpeeds books, magazines, games and movies, access the internet, read PDF files as well as import>export those last minute>out the door>I forgot to send the statistics the  boss needed 30 seconds ago.

Then I took a look at the predictions of the early 2000′s in regards to the viability of these handheld book readers, and concluded that the greatest giants to be slain at this present time weren’t the consumers, but rather the twin peaks of Author and Publisher on the Mt. Olympus of Literature, where change for the sake of change doesn’t come easy. From there I concluded that with an ever-increasing readership demand for “newer>better>faster” ways in which to partner with the writer’s, producer’s and designer’s of today’s storytelling, there is now a natural impetus for author’s to relook at how they will develop story content, as well as explore what other forms of media are available in order to bring the purveyors of  sensory interaction into the best experience possible.

So What is Transmedia?  

In an interview with Neela Sakaria, SVP @Latitude magazine, transmedia creator Andrea Phillips said that a true transmedia project is one that involves audience participation, which in turn means they will have to seek out and find multiple layers or pieces of information in order to understand the entire story. 

The Producer’s Guild list its Credit Guidelines for  “transmedia” as a project which “…must consist of three or more narrative storylines existing within the same fictional universe on any given platform: film, television, short film, broadband, publishing, comics, animation, mobile, special venue, DVD>Blu-ray>CD-ROM, narrative commercial, marketing rollouts and other technologies”.

In other words, there has to be a collaborative effort of three or more forms of media being used to tell the same story within the same platform. An early example of this would be L. Frank Baum‘s 1900 novel,  The Wonderful Wizard of Oz and Mary Shelley’s 1818 classic Frankenstein,  both of which were presented to the public on multiple platforms or layers of media (book > play > movie).

So What is Storytelling? 

Wikipedia  tells us that storytelling is a means by which mankind has of conveying events through words, images and sounds, which in turn are a part of every cultures means of entertainment, education and cultural preservation, endued with the power to instill moral values.  In his interview with fastcocreat.com, Gottschall said that he believed that fiction was more effective at changing the way a person believes about something than any writing that was specifically designed for that purpose.

 WhenRobert Pratten of Transmedia Storytelling was asked why people tell stories he said, “We tell stories to entertain, to persuade and to explain. Our minds do not like random facts or objects….we naturally and often subconsciously connect the dots…in a… stimulating way we call stories. Great stories win hearts and minds.”

Jonathan Gottschall, author of “The Storytelling Animal” states, “….story is the most powerful means of communicating a message…..People are moved by emotion. And Peter Guber, Studio Chief at Columbia Pictures and author of Tell to Win, says, “The best way to emotionally connect other people to our agenda begins with “Once upon a time…”

So Why Use Transmedia in Storytelling?

In a gathering of creative individuals hosted by Electronic Arts in 2003, Henry Jenkins, a Provost Professor of  Communication, Journalism, and Cinematic Art at the   USC Annenberg School for Communication and the USC School of Cinematic Arts noted in an article he wrote for Technology Review ,  that transmedia>multi- platform or enhanced storytelling as they knew it,  was on the cusp of undergoing significant changes and that those changes would mean an entirely new way of ‘doin the tellin’.

Those present stated that they saw a future where the masses would no longer be satisfied being told stories on a one-dimensional plane such as watching a movie or reading a book, leaving the theater or turning the last page, and be satisfied that what they have just experienced was all there is and there is nothing more.

People today have evolved from hunter>gathers on open grass lands   to hunter>gather’s on the internet, and they take “great pleasure…uncovering character backgrounds… plot points…and… making connections between different texts…”  It’s no longer enough just to read or watch a story from a one-dimensional aspect. Audiences now want to have an opportunity to enter into the story and participate in both its development as well as being able to decide alternate endings.  It becomes a case of where the whole is now greater than the parts.

By combing multiple layers of media in the development and publication of EBooks, authors can now take a story which began as an arrow through time and folded it back upon itself in complex layers impregnated with texture, depth, emotion and visualization. No longer do our characters move from point A to point B solely dependent upon their creator’s narrative abilities as the primary means by which the reader enters into and experiences the story.  By apply multiple sensory applications the story now becomes a collaborative partnership between the author, the characters, the reader and everyone else who has contributed in creating an experience that moves everyone beyond the land of cardboard cutouts and into the realm of interactive>inter-dimensional> transmedial adventures.

In the third and final part of this three-part series I want to zoom in on what transmedia storytelling is doing for EBooks and how Amanda Havard, first time author of the Urban fiction “Survivors“ and entrepreneurial genius behind Chafie Creations and the development of Immersedition, is taking the world of literary experiencialism to a whole new level.

From the laptop of an uncensored dreamer

SSpjut

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